Motion inertia · bend
Grid size · gaps · zoom
Preview depth 2.5D · depth map
Hand control camera · prototype

Cursor smoothed with 1€-filter. Smoothness — stability at rest (higher = less jitter). Responsiveness — how fast the cursor releases on sharp movement. 1 hand: pinch + move = drag grid, double pinch = open project. 2 hands = zoom/pan. The ghost hand is always visible while the camera is on; "Debug" adds the HUD numbers.

Background & overlays
Project caption name · year
Scroll ruler
Intro animation A=start·curve
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Project transition center → zoom → fade
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View transition grid ↔ list
Preloader
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